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Lords of magic artifacts

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How common was it for players to actually explore and discover all aspects of these items? Reading these over almost rewrites my sense of magic in the AD&D campaign - you look at the DMG, see all those lists of 'standard' items, and you almost can't help but feel magic is assembly line stuff.

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How common were these types of things in your campaign? Did you ever encounter game balance problems? Also, many of the items seem to have random, unexpected or layered abilities. I was startled, though, at the power of many of them - most of these seem more like artifacts than magic items. They all display Rob's usual fertile imagination and really bring home the uniqueness of the original campaign(s). (Endymion): D&A is the first I've gone through (ERKAT and Stalk soon to follow) and I had some questions and comments. This became today's article due to Endymion's fine questions and examinations posted at our forums.